ISOLATION RADIUS: 350 units from nearest ally ⇒ 500 units from nearest ally
GAMEPLAY: Turrets now count as allies when determining whether a target is isolated
R - Void Assault / Evolved Active Camouflage
STEALTH RECAST: 1 second between stealth casts ⇒ 2 seconds between stealth casts
Lissandra
R - Frozen Tomb
UTILITY: Now stops enemy champion's movement immediately on application of stun (dashes, jumps, etc will be halted)
BUGFIX: Now goes on cooldown when it finishes casting, instead of when it begins casting
Malphite
Passive - Granite Shield
RECHARGE RATE: 10 seconds at all levels ⇒ 10/8/6 seconds (at levels 1/7/13)
W - Brutal Strikes
COST: 50/55/60/65/70 mana ⇒ 25 mana
Miss Fortune
Q - Double Up
AP RATIO ON 1ST TARGET HIT: 0.35
AP RATIO ON 2ND TARGET HIT: 0.50
Minor Changes & Bug Fixes
General
BUGFIX: Fixed a number of graphical issues affecting older video cards
BUGFIX: Fixed a bug where ward-jumping abilities (ex. Lee Sin's Safeguard) would sometimes go on cooldown when attempting (and failing) to jump over walls to wards outside the ability's max range
Fizz
E - Playful / Trickster
BUGFIX: Fixed some cases where Fizz could be stunned or rooted while on his troll pole
Kog'Maw
R - Living Artillery
UTILITY: Mana cost is now displayed on the cast icon (similar to Kassadin's Rift Walk)
BUGFIX: Tooltip corrected to display the actual range (1400/1700/2000 ⇒ 1200/1500/1800)
Nautilus
Passive - Staggering Blow
BUGFIX: Tooltip corrected to display the actual time between roots on the same target (12 seconds ⇒ 9 seconds)
Rengar
Passive - Unseen Predator
BUGFIX: Using an empowered ability immediately after leveling the base ability for the first time no longer triggers the base ability's cooldown
Q - Savagery / Empowered Savagery
BUGFIX: The bonus damage now applies lifesteal
Bonetooth Necklace
BUGFIX: Fixed a bug where stack bonuses were being lost upon switching trinkets
Shen
R - Stand United
BUGFIX: Fixed a bug where Stand United would occasionally cancel itself
Twitch
General
RECOMMENDED ITEMS: Now includes a trinket
AUDIO: Fixed a few bugs preventing several VO interactions from working
Q - Ambush
BUGFIX: Fixed a display bug where Ambush's cooldown would appear to start when Twitch entered stealth but reset to its actual cooldown once the stealth effect ended.
R - Rat-Ta-Tat-Tat
BUGFIX: Fixed a bug where Rat-Ta-Tat-Tat could sometimes critically strike towers
Vladimir
W - Sanguine Pool
BUGFIX: Fixed some cases where Vladimir could be stunned or rooted while in his troll pool
BUGFIX: Tooltip corrected to indicate the actual heal amount (12.5% ⇒ 15%)
Summoner Spells
Heal
GRIEVOUS WOUND CLEANSE: Removes Grievous Wounds
Graphical Updates
Flash particles updated
Clarity particles and sound effect updated
Cleanse particles and sound effect updated
Exhaust particles and sound effect updated
Revive particles and sound effect updated
Screenshots in the spells tab of your profile have been updated according to recent changes
Items
Feral Flare line
Madred's Razors
MAIM PASSIVE: +60 damage against monsters ⇒ +50 damage against monsters
Wriggle's Lantern
UTILITY Kills and Assists now count toward transforming into Feral Flare
MAIM PASSIVE: +100 damage against monsters ⇒ +75 damage against monsters
Feral Flare
MAIM PASSIVE: +100 damage against monsters ⇒ +75 damage against monsters
HEAL SCALING: Basic attack heal increases with stacks
TRANSFORM STAT BONUS: Gains Attack Damage + Attack Speed when transformed from Wriggle's Lantern
ATTACK DAMAGE~: +15 ⇒ +12
ATTACK SPEED: +35% ⇒ +30%
Sunfire Cape
VISUALS: Particles updated
Aggro Display
MINION & MONSTER AGGRO DISPLAY: Orange outline ⇒ Animated HP bar icon
CHAMPION AGGRO DISPLAY: Orange outline
Summoners Rift
Trinkets
STARTING COOLDOWN: 120 seconds ⇒ 30 seconds
Dragon
GLOBAL GOLD REWARD: 125 gold ⇒ 145 gold
Turrets
FORTIFICATION: All outer turrets now have Fortification (added to Bottom lane)
FORTIFICATION DAMAGE REDUCTION: -20 ⇒ -30
FORTIFICATION DURATION: 480 seconds ⇒ 420 seconds
Summoner's Rift & Twisted Treeline
Jungle
BUGFIX: Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual max health (this is a mid-lategame buff in all affected cases)
Bots
Intermediate bots can now be added to custom games
All bots are available on Beginner difficulty in custom games
To maintain game-to-game consistency for newer players, the Co-op vs. AI Beginner roster is unchanged
Intermediate bots will now use Flash both offensively and defensively
LoL Client
The end-of-game screen "Ignore User" button has been removed. Players can still ignore offensive individuals by right-clicking their summoner name and selecting "Ignore User" from the menu.
Added a confirmation prompt when ignoring players from the air client
Team Builder
Solo players can now see which role/position combinations are in high demand when deciding their spec
Estimated wait times for solo players are now more accurate
Team Builder matchmaking has been improved
"Play Again" has been added to the post-game screen, allowing Captains to automatically invite their friends from the same match to a new Team Builder lobby.
Team Builder invites are now labeled as "Team Builder" instead of "Classic"
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