Thứ Ba, 30 tháng 4, 2013

Posted by Unknown 23:09 No comments
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Unlike any other "Mario" games that I have played in my life, Paper Mario: The Thousand Year Door (TTYD), seems to be the most absurd of them all. When I started playing this video game on GameCube I expected the normal 2D run of the mill: jump on gumbas, use the shells of the turtles...
Posted by Unknown 20:14 No comments
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Largely, Nintendo's Super Metroid from 1994 epitomizes Juul's theory of progressive challenges.  In short, the game describes an intergalactic bounty hunter, Samus, and her quest to rid an alien planet of space pirates (led by the dragon Ridley, pictured on the right of the cover) and uncover the...
Posted by Unknown 18:53 No comments
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In text "half-real" Juul makes the argument that rules of a game are the most important factor of a game and it's worth. Now much like Eric's opinion in his blog on Devil May Cry I tend to disagree with this idea. Rules are just the binder that makes the game a game, and gives guidelines for the social...
Posted by Unknown 17:38 No comments
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In chapter 1 of Juul's book, he implies that when it comes to games the rules are more important than the fictional aspects. I respect his opinion, but I feel that fiction plays a bigger role in games than he thinks. The best example for this is the new DmC: Devil May Cry game from Capcom and Ninja Theory. It is a re-telling of the story from the original Devil May Cry series, but with some major...
Posted by Unknown 17:16 No comments
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This guy works at the UCLA game center. I saw him give a fantastic presentation on the implications of the Wii interface at a pop culture conference a few years ago. Check him out: http://www.erraticplay.c...
Posted by Unknown 14:42 No comments
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   v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} INJUSTICE: Gods Among Repetition             When first reading about game theory, I was...

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