Thứ Sáu, 28 tháng 11, 2014

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Twitter: http://goo.gl/gBi6Bf

Thứ Tư, 26 tháng 11, 2014

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Thứ Ba, 25 tháng 11, 2014

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This is an advanced jungling guide focused on jungling strategies in League of Legends. All footage is from diamond ranked games, however these strategies work just as well at all elo ranges.

Topics covered in this video
- Ganking when an ally returns to lane and why it works
- Ganking the same lane twice in a row and why it works

Thứ Hai, 24 tháng 11, 2014

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Song name: Virtual Riot Energy Drink
http://www.twitch.tv/froggen

Thứ Năm, 20 tháng 11, 2014

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The preseason is our annual opportunity to push League of Legends in new and healthy directions, and we’re focused on strategic diversity this year. For an overview of how we’re shaking things up across the Rift, check out the Preseason Spotlight!
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The Spear of Vengeance arrives on the Black Mist. Master Kalista, the latest marksman, in this Champion Spotlight.

Learn more about Kalista here: http://na.leagueoflegends.com/en/cham...
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Thứ Tư, 19 tháng 11, 2014

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To start off, I want to emphasize that League is an incredibly complex game. It is multidimensional and mulitaxial in terms of skill. The problem many people face with the "These 7 tips will help you get to Diamond", "This one trick got me to Gold", "Just do these three things to improve" are that they really only work for the person who wrote them or people who are very similar.

Let me explain my logic:

The game often gets broken down into two components: game knowledge and mechanical skill. These are great general categories, but many important skills fall into one, both or neither.
  1. Kiting – mechanical skill
  2. Powerspikes – game knowledge
  3. Map awareness – both (you need to be able to look at the map often and quickly AND understand it)
  4. Attitude – neither
Improving in any of those skills will have a positive impact on your game – so it‘s not that one or other is more important.

Furthermore, it‘s easier to make huge gains in skills you didn‘t have before and see those gains quickly than perfecting something you are already good at.

For example:

Someone who never knew that last hitting was a thing and usually never had more than 30 CS at 15 minutes starts to try to last hit. He jumps up to 70 CS at 15 mins. This can happen in a day. Now it will take him several days or even weeks to get up to the 100 CS at 15 minutes that is considered good CS. It may take months to hit perfect CS. This is logarithmic scaling. The initial gains are the quickest and after a certain point you plateau (though you‘re really still improving). It‘s much harder to see gains after this point. This is also why people say the skill difference between Challenger and Diamond is as large or larger than the skill difference between Diamond and Bronze. It takes a ton of work to get from great to nearly perfect in any skill.

So how does this help me? – Well lets break the ladder up into skill brackets. Your skill score is the average of all of your skills – on a scale of 0 (don‘t even know it exists) to 100 (as close to perfect as possible).

  • Bronze: 0-50
  • Silver 51-75
  • Gold 76-87
  • Platinum 88-94
  • Diamond 94-96
  • Master 97-98
  • Challenger 99 and 100
The skill score difference between the levels gets smaller and smaller – but if you think to what I said about how much harder it is to raise your skill once it‘s at a certain point – you can see where the actual gap becomes larger and larger.
 
Also, if you think about it, you can see how someone can be bad at a certain skill or two and still be Platinum or Diamond, if they are really good at other things. Likewise, you can be awesome at one or two skills and still be forever Bronze since there are many others you don‘t even think about. Since it‘s all an average – you have to improve in all aspects of the game to really be good at it.

Let‘s further break down what goes into my idea of a skill score: It‘s multiaxial, meaning multiple things go into how it‘s calculated. Generally there are two axes: Ability and Consistency.

Some examples:

Player A can kite like a god – seriously – in a 1v1 scenario he always outplays his opponent. He gets 48 points (out of 50) for his kiting ability. However, in teamfights or fights around objectives, he tends to freeze up and forget to kite. He only gets a 30 in how consistantly he kites. This puts him at a total of a 78 skill score in kiting – which is low Gold.

Player B wards all the time and is constantly carrying at least one pink and several green wards the whole game. If you look up his ward score, it‘s better than 98% of players in any role he plays. However, he just randomly puts wards in bushes. There‘s no thought that goes into his ward placement or how he maintains vision control based on strategy. He gets a 47 for consistancy, but only a 10 for ability in warding. This gives him 57 – or low Silver in warding.

So thinking about that – can you see how some of the time you might think to yourself:
All these posts say I just need to do X to gain elo, I do X, but I‘m still stuck!

If you don‘t do X properly or consistantly – you won‘t get much higher than Silver or Gold in your skill score and if you don‘t consider all the other possible skills – your average won‘t be above Bronze.

Another way to look at skill score is just over a scale. Let‘s look at map awareness.
  • 0 – What‘s a minimap
  • 10 – I look at the minimap when I‘m dead/walking to lane
  • 20 – I look at the minimap when someone pings, usually
  • 30 – I try to plan my plays based on what I see in the minimap
  • 40 – I look at the minimap at least once a minute, even if no one has pinged
  • 50 – I use the minimap to decide if I should trade with my lane opponent or not
  • 60 – I look at the minimap several times a minute
  • 70 – I keep an eye on the minimap and tell my team (pings or chat) what to do based on that info
  • 80 – I look at the minimap every several seconds
  • 90 – I use information like last time I saw a champ and their direction to follow enemy movement in the fog of war and predict ganks/location.
  • 100 – I look at the minimap between every CS
In this example, each tier is building on the previous one, so the 60 point person looks at the minimap several time a minute AND uses that info to decide if they should trade. You can see how it wouldn‘t take long for someone to go from 0 to 40 with a small amount of determination and practice, but going for 70-80 could be a lot harder (remember, it has to be consistant too – it doesn‘t count if it‘s only for one game when you‘re supporting and don‘t have to CS)

(disclaimer: I am going to post the following assuming all skills are equally weighted – this is unrealistic, but it‘s too subjective to try to come up with any kind of accurate weighting)

So what are the different skills that you can work on in League? (this is not necessarily a complete list, but it‘s as good as I can get it at the moment, suggestions welcome)
  1. Warding
  2. Kiting
  3. Map awareness
  4. Attitude
  5. Powerspikes Part 2
  6. Skill information (damage,CD, cost, effect) of your champ
  7. Skill information of your teammates champs
  8. Skill information of your lane opponents
  9. Skill information of your enemy team‘s champs (these 4 are separate on purpose)
  10. Wall hacks and other map tips (warding over walls, vision weirdness in bushes, etc)
  11. CS
  12. Controling the jungle
  13. Ganking (both as the ganker and the lane getting the gank)
  14. Trading
  15. Team composition based strategy (ie, a late game team comp shouldn‘t /ff at 20min if they are down by 8 kills)
  16. Core items
  17. Poke – Sustain – Kill triangle (first 10 mins, rest is good too)
  18. Communication
  19. Teamwork
  20. Situational builds (old, but the basic ideas hold)
  21. Creep wave management (top specific, but the same idea works in any lane)
  22. Resource conservation (normally mana, but also CD, charges, etc)
  23. Champion/item counters (ie. I had a Corki with Zhonya‘s kick my team‘s ass – our Zed was fed, but couldn‘t insta-kill Corki anymore, so Corki wrecked us)
  24. Initiation (how and when)
  25. Disengage (how and when)
  26. Split pushing (as the pusher and as the rest of the team)
  27. Buying/Using activatables
  28. How to close out a game
  29. How to stall a losing game
  30. Analysis (learning from other players and seeing your own mistakes)
  31. Runes/Masteries/Summoners
  32. Roaming
  33. Sieging
  34. Objective priority
  35. Being in the right place at the right time
  36. Peeling
  37. Targetting (in a teamfight)
  38. Teamfighting (in general)

Now for you to improve, you‘ll want to first focus on the things in that list that you don‘t really understand. Say, you‘ve never heard of the poke-sustain-kill triangle. Go look it up, read about it, try to understand it and then use that knowledge. You‘ll go from 0-40/50 by the time you go to bed tonight.

Don‘t focus on the things you‘re already pretty good at (I get 90CS at 15 mins, how can I get 100?)
Also, realize there are things that are hard to accept that you suck at. Most people will probably never admit they have a real attitude problem in game.

You don‘t have to be toxic – but do you immediately stop listening to someone if they criticize your build/decision? Do you just /muteall and refuse to communicate (communication is a skill)? Do you get defensive and argue with someone who said you were wrong instead of focusing on the game? Do you notice that you play worse after making a mistake? All of these are symptoms of an attitude problem.

To get the 100 skill score in attitude, you need to be a buddhist zen master when you play (Zen Master). You need to know what your team is saying without letting it have any effect on your play.

Likewise, many people don‘t realize there‘s a ton of decision making involved in initiation. Just diving in and CC-ing the enemy team does NOT make a good initiation. This is one of those things that‘s really easy to judge from the outcome. If you lost the resulting fight – it was a bad initiation. No excuses, not your teammates‘ fault, nothing. It was a BAD initiation.

Remember, if your goal is to improve – you should welcome all constructive criticism. Ask a higher ranked friend (or someone who is the same/lower rank, but better at a certain thing) specific questions:
"On Amumu, I always try to land my ult on as many people as possible in a teamfight by bandage tossing in then ulting, but I always seem to die and we lose the fight – how can I work on this?"

You‘ll get better answers asking questions like that as opposed to:
"How do you initiate on Amumu?

If your teammate says in game:
"Amumu, stop diving in and dying"
Don‘t get mad at them but try to think about it. What do they want you to do instead? Ask them. (nicely)
"I‘m trying to initiate but it‘s not working, what do you want me to do instead?"

Also realize that nearly every salty comment someone has ever said to you had some truth in it. Did someone tell you your build sucked? – It‘s probably not ideal for your champ. Did someone tell you that you are a bronze scrub that must have been boosted to gold? – You‘ve probably got bronze skill scores in certain areas that you really should work on. Did someone else say that you don‘t know how to play Fizz – you probably are making the wrong calls on how to play him in teamfights/1v1s/skirmishes. Again – be a zen master – try to learn from those salty comments and think about the actual reasoning behind them. 

Try to take any opportunity you have to work on your skill set and remember the things that are holding you back the most are the skills that are at 0 (You don‘t even know they exist). You‘ll never improve them unless you‘re willing to listen to people tell you about them.

Lastly – give yourself credit for what you are good at. Many people focus on where they lack skill and you see things like "I suck and I‘m in Diamond", "It‘s not hard to get to Plat, I did it", etc. That‘s hardly fair because those players are AWESOME at a lot of things – even if they are just meh at others.

Source: summonerschool

Thứ Bảy, 15 tháng 11, 2014

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NOTE: This is not a guide or coaching, interested in a guide? Let me know: http://strawpoll.me/2993831 . Lessons are aimed to be short-examples of a gameplay commentary that can be applied to a myriad of different situations.

Discuss on reddit here: http://redd.it/2mdbyw

I'm the Head Coach of EU LCS Team SupaHotCrew. I'm a former Samsung Ozone/Blue house member, and Diamond 1 Korea server. This video is a lesson on generic game mechanics and theory of Pantheon jungle game. While some concepts / play will apply to Pantheon as an individual champion, many things can be applied to most champions.

Follow me:
http://twitter.com/im_ls
http://twitch.tv/imls
http://facebook.com/nick.decesare.7
https://www.facebook.com/pages/ls/267...
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Thứ Năm, 13 tháng 11, 2014

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An overview of the new preseason/season 5 jungle changes. Everything you need to know to get started! Covering the item changes, the jungle camp changes, the smite changes, new buffs baron/dragon changes! I'll be doing more in-depth videos later and be rolling out loads of vids on the new jungle.

Thứ Ba, 11 tháng 11, 2014

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Vocal Lesson - Breaking down a ton of beliefs people have on improving/skill/elo hell/theory/etc


http://twitter.com/im_ls + http://twitch.tv/imls

I'm the Coach of EU LCS Team SupaHotCrew. I'm a former Samsung Ozone/Blue house member, and Diamond Korea server.

This coaching session was requested to be very blunt and honest. Some things said are entirely just my opinion. It is very long but covers a wide array of topics including; ELO Hell, Champion pools, "Why can't I climb", Don't well in games above your elo but failing to climb on your main, 80/20 theory, and more.

Follow me:
http://twitter.com/im_ls
http://twitch.tv/imls
http://facebook.com/nick.decesare.7

 


Thứ Hai, 10 tháng 11, 2014

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Hello summoners, I am lonelyChristmas, an avid bot lane player, mostly playing the support role. Today, I hope to portray the importance of knowing how to play both the Marksman role, as well as the Support role, so that you will become an even better player. Without further ado, let's get started.

Knowing the basics of both roles, and how it feels like to be in their shoes:
Occasionally in ranked games, whether I'm in the game itself, or just spectating, I see a lot of errors in the smoothness of bot lane. Multiple factors contribute to this, such as miscommunication, frustation, or, just not knowing what to do. Along my path of reaching Diamond, I invested some time in learning the Marksman role. While learning the role, I came across a lot of times where I felt as if I were the support of myself, that I was doing a lot of things wrong.

Understanding the playstyles of your opposite role and how it affects you:
You may know the basic power spikes/playstyles/etc. of a champion, but to experience playing them creates a better understanding of your individual play.
For example, the first ADC I taught myself was Vayne. At the time, I only knew that Vayne was really weak, and that the goal is just to protect her. Thinking like so is very one dimensional
There is so much more to a champion besides "oh, their spikes is levels ___". As a vague example, Vayne's laning phase boosts dramatically after level 3.

Learning more about the opposite role creates less mistakes, and creates more opportunities to capitalize on
From personal experiences, knowing what goes on inside your AD/Support's head will help you out in terms of decision making. Once you know the details of the champion you're laning with, you will begin to catch on to some areas of improvement.

TL;DR: For all those Support or ADC mains out there, it is very important to know the opposing role! It helps you to reduce mistakes, and know your opportunities to make plays.
~ hshau


If you're a support main that would like to learn an ADC, I would recommend Caitlyn. She excels at zoning, and is a dominating lane bully.
If you're a support main that would like to learn a Support, I would recommend Nami. She is an excellent lane bully that assists her ADC by an on hit slow, and has a heal!

Source: r/lol

Thứ Tư, 5 tháng 11, 2014

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