Thứ Ba, 31 tháng 5, 2011

Posted by Unknown 14:26 No comments
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Torrey Boyle and I, Kevin Conley have decided to investigate Valve's Portal 2 from a narrative perspective. During one of the levels a turret proclaims "I'm different"; this line seemed to strike a chord within our hearts so we gave it extra attention. Through this line we can relate it to the idea of determinism. Basically what determinism, or more specifically Hard-determinism explains is that...

Thứ Sáu, 27 tháng 5, 2011

Posted by Unknown 21:43 No comments
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Jed Copley, Chance Wilson, and Veronica Fennell have collaborated to investigate motivation in the gaming world. Specifically, we wanted to focus on the motivations that GLAdOS provides to the player/character to complete tasks. To help give us ideas and theory behind our ideas, we have incorporated...
Posted by Unknown 21:24 No comments
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A few thoughts on the narrative of Portal 2 and a look in depth of what I consider the 5 characters of the series.The first game's story was simple. GLaDos uses Chell to perform experiements with the Aperture Science Portal Device. Eventually GLaDos decides her experiments are finished, and attempts to kill Chell. Chell, now having what I would consider advance Portal training, easily escapes and...
Posted by Unknown 14:55 No comments
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The first thing I would like to add is on a discussion from last meeting, about Shell as a "shell" for the player being the reason that she is mostly inaudible. I would say that the game sets you up to be the emotional ploy and the voice of a character for the reason that Shell's inferior human intelligence would be easily attacked by Glados, while your intellect is untouchable by the video game's...
Posted by Unknown 11:49 No comments
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The message of any medium is only as effective as the vehicle used to deliver said message, and for that reason, any intelligent designs a video game has must be reflected in the designs of the game itself. With such a paramount importance on the design of the game itself, then, the actual gameplay becomes the most important aspect of any video game theory that would come after it, being that any...

Thứ Năm, 26 tháng 5, 2011

Posted by Unknown 22:55 No comments
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Normal 0 false false false EN-US X-NONE X-NONE ...
Posted by Unknown 20:14 No comments
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In a world where the average game sees players tromping through the gore-spattered, phallic-laden, leatherneck power fantasies of every thirteen-year-old boy, the Portal franchise represents more than a series of delightful puzzles layered in a gooey helping of humor so pitch black it'd make Riddick himself squeal with delight. The games serve as a sublime subversion of the first-person shooter...

Thứ Tư, 25 tháng 5, 2011

Posted by Unknown 14:47 No comments
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It is amazing that Portal has become such a huge hit. What began as just a little game thrown into the Orange Box quickly transformed into one of the most popular puzzle games that even spawned its own meme, "The cake is a lie." The game itself was and is so awesome that it managed to make a success out of itself without advertising. Thanks to its popularity its sequel was allowed the luxury of advertiment...

Thứ Ba, 24 tháng 5, 2011

Posted by Unknown 14:12 No comments
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As I played through single and mult-player I noticed a difference in the mechanics of the puzzles. The puzzles forced people playing together forced both players to rely heavily on each other. The new game elements that were introduced in the single player were presented in ways in the co-op that required both players to depend on the other. The hard light bridge was more difficult to use within the...
Posted by Unknown 13:54 No comments
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The marketing of this game has a lot to do with the popularity of the first game and the hidden meaning that is looked for throughout both Portal and Portal 2. The big question is where the co-op story takes place during the main story. There are three possible places the co-op story line could have taken place. The first and most unlikely is the co-op story takes place before the original Portal...
Posted by Unknown 13:46 No comments
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Continuing on my previous statements this may be a good place to discuss the teamwork in the multi-player aspect of Portal 2 and teh effect of the game on teamwork. The multi-player portion of the game is difficult if played with a person for only a short amount of time and if it is played with a person non-stop it is very frustrating for one or both players depending on the personalities of the two....
Posted by Unknown 13:39 No comments
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After recently playing Portal I have decided to write about the multiplayer and how it may play into marketing. The first feature I noticed while playing multiplayer that I found interesting was the the ability to play multiplayer both online and with another person in the room. I've noticed that this feature is disappearing from many of the big title games that appear on the 360 and PS3 sysetems....
Posted by Unknown 09:39 No comments
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John and I found an article written by Chris Holt who shares the same gender related analysis that we have previously commented on. http://www.gamepro.com/article/features/218960/portal-s-glados-as-feminist-icon/Feminism is a reoccuring theme throughout Portal and Portal 2. It is depicted by the difference between the voices given to the characters. For instance, GLaDos is given a robotic voice which...
Posted by Unknown in , , , , , | 07:39 No comments
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Chell has nearly no characteristics. We know she’s not one for talking. We know she’s female. We know at some point between Portal and Portal 2 she got a bit warm and pulled down the top part of her jumpsuit. We know nothing about her back story, other than speculation based on clues throughout the games (apparently one of the potato battery projects in Portal 2 has “By Chell” on it, and GLaDOS confirms...

Thứ Hai, 23 tháng 5, 2011

Posted by Unknown 14:42 No comments
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http://www.youtube.com/watch?v=W1U5RUVENNEIn case anyone hasn't seen it already. I found it really fascinating to watch as a lot of the games glitches were exploited. Do you think the developers at Valve were aware of this?Some of the level just leave you in a state of ".. wait hu...

Chủ Nhật, 22 tháng 5, 2011

Posted by Unknown 18:50 No comments
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An interesting exploration of the cultural relevance of First-Person Shooters. Not quite related to Portal, but a very fascinating nonetheless.http://www.escapistmagazine.com/videos/view/extra-credits/3261-The-Myth-of-the-...

Thứ Năm, 19 tháng 5, 2011

Posted by Unknown 13:04 No comments
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Over the past twenty solar periods, i've been wrestling with a rather rare case of "I really don't like this game" and have been attempting to figure out why so that I could correct that so that I may be able to continue my work. However, the level design work i've been doing is, I found, precisely the reason for the feeling. Portal Un is perhaps the best example of a self-contained level system,...

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