Thứ Tư, 22 tháng 5, 2013

Posted by Unknown 07:55 No comments
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There are many game theory topics to discuss when talking about Skyrim but I feel as if I have neglected two of the most important topics of video game theory. There are two things for me that really make a game worth playing. One is a great narrative that can vary and the other is player immersion in the game.One thing that I never had much of a chance to discuss about Skyrim is the narrative....
Posted by Unknown 04:09 No comments
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"Captain Teemo on duty!!!"   Every time I start to make a post on this blog I think  "What game should I discuss? What is something I want to write about?" and I give myself the same answer every time, League of Legends. Yet I always decide that I should avoid it because Half-Real...
Posted by Unknown 00:40 No comments
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Over the course of the five weeks I have learned many new things about games and particularly video games; the definition of what makes a game (structure, rules, storyline, playtime, etc.), the flow of time both in the game and in real time and how it effects playtime (Half-Real, Juul, 6-7...141-156),...
Posted by Unknown 00:21 No comments
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Thứ Ba, 21 tháng 5, 2013

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First, this book has completely drawn me in and if it weren't for work I would spend all day reading it. Maybe it is supposed to draw you in so completely and that got me thinking about how video games are a source of escape from the monotonous nature of real life. In Ready Player One, the virtual universe, OASIS, is the number one played or accessed online program--period. Wade spends almost...
Posted by Unknown 20:24 No comments
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In Jane McGonigal's talk on TED, she compared the time gamers dedicate to playing to the time it took for humans to stand up right. She said that the time gamers spend on gameplay is, in it of itself, a form of cognitive evolution. I agree with this aspect of gaming because I see it in every gamer's experience. People are exposed to different genres of games and therefore develop or "evolve" to master...
Posted by Unknown 19:48 No comments
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One of the things that attracted me to Paper Mario: The Thousand Year Door was the fact that on the cover they had female characters. And when I read up on it, that Mario has female companions to help him the battles. This is something that is rarely scene even in newer...
Posted by Unknown 16:39 No comments
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Posted by Unknown 14:11 No comments
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          Upon starting Introversion's Darwinia, a chance encounter with an alternate form of the developer's opening credits conveys an unsettling theme.  Similar to the method in which a computer lacking an operating system would run, a basic, .dos-esque screen flickers,...

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