Thứ Ba, 7 tháng 5, 2013

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Juul's discusses at length the lapsing of time in the game (fictional time) and the time taking to to play the game (play time). Now the game I played this week is the wii game Super Mario Galaxy. This game shows a  relationship between the play time in reality and the fictional universe of Mario; in the game there is no real sense of time movement in the game (no day or night changing), and no set time frame in the game. Given this I would assume that the relationship is like the text states as 1:1, that the movement made by the player directly affected the time movement in the game. Now there is an instance in the game that could display a sense of time; during the game there are a series of optional cut-scenes that involve storytelling by the character Rosalina, as she ends each cut-scene she states "That's should be enough for today." This could imply that everything leading up to that cut-scene is a single day. But this is incoherent since one can go a long period of time between these cut-scenes, and as I said earlier these are optional so if I chose to not participate in these cut-scenes then would that mean the day never ends?  

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