Over the course of the five weeks I have learned many new things about games and particularly video games; the definition of what makes a game (structure, rules, storyline, playtime, etc.), the flow of time both in the game and in real time and how it effects playtime (Half-Real, Juul, 6-7...141-156), debating the effectiveness of cutscenes, and personal opinions on the value of certain games. Probably the best part of the course was reading the novel “Ready Player One” by Earnest Cline; it was an excellent book which delves into the pros and cons of the players’ immersion into gaming, and the power of play. In fact this book is what inspired my final project here which I look into playing video games as a form of playing “God”.
Another part that formed the “Player God” theory is the article “Playing the hero: How games take the concept of storytelling from representation to presentation” by Teun Dubbleman. In his article he discusses two logics of interactivity of the player to the game; one is that of the player as a guide of the character’s actions, and the other is a more active participant of the game-world and the story.
Using these as inspiration I formed my idea as players are the ‘God’ of the video game. From my experience of playing over the past five weeks I have seen that as the player I have the power of complete control over every action of the character; in games like the Sims it takes it one step further by giving the character a bit of (preprogrammed) free will, and intervening only at the God’s a.k.a the player’s discretion like in real life religions. But that is a different story.