Thứ Ba, 30 tháng 7, 2013

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Thứ Năm, 25 tháng 7, 2013

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Rule #1: Don't play on tilt.

Did you just get trolled? Did the enemy jungler camp your lane while your jungle farmed wraiths for 20 minutes? Did someone on your team call you a newb and get under your skin?

You're on tilt. Walk away (or at least don't play ranked).

This idea comes from poker. If you get wrecked in a hand, your mental focus can be broken. I remember one time at a ring game at Red Rock in Vegas, I got sucked in hard. My top two pair were cleaned out by trip 2's. I stood up, took a twenty minute break, and when I came back, I won it all back and more (including a memorable trip Aces vs. trip Qs against the same guy who'd wiped my two pair).

How do I break this rule when playing League? I had a recent game where my jungle was just not working. I was getting outplayed severely by the enemy jungler, who anticipated my ganks with incredible accuracy and was always there to mess me up. It was incredibly frustrating and I was on tilt. When I loaded up another ranked immediately after, I lost as Yorick to Teemo. To Teemo, people. I was not in the right frame of mind. I should have walked away.



Rule #2: Compromise with Your Opponents

This rule comes from the game of Go, a classic Chinese board game. It's one of the oldest games in the world and consists of each player placing a single white or black stone on the game board. The objective is to control more territory than your opponent. It's simple to learn, but takes decades to come close to mastering. It's so complex that even the most advanced computers can't beat the best human players (unlike chess).

In Go, you will never have a 100-0 game. Your opponent will always have some territory. If you try to take everything, you're going to lose.

The same applies to League. If you try to defend your bot tower when all five show up, and you're all alone while everyone else is across the map, you're going to get dived. You're going to give up a kill. And you're going to lose that tower anyways.

Don't be afraid to give up that dragon or that tower to your opponent. Just make sure the compromise is fair. While they five-man your bot tower, get your teammates to push top; in the meantime, base and buy. Don't give up free kills defending the impossible.



Rule #3: Pay Attention to Your Opponents' Behavior

My former roommate is a big deal in the Magic: The Gathering community. He's an amazing player with a sharp mental game. He can often tell what his opponent is holding a turn before they play it. It's pretty incredible to watch.

How does he do it? He watches his opponent. Just like in poker, there are tells in Magic. Believe it or not, there are tells in League, too, and you probably recognize many of them already.

Has your top lane opponent suddenly left while the lane is semi-pushed? Check if the mid is gone. If so, your bot lane is in trouble - those are signs of a four-man gank on bot while top covers mid.

Is your lane opponent normally careful and reserved, but suddenly rushes forward and starts killing the minions as quick as they can instead of last-hitting? You're about to get ganked.

These are just a couple examples of watching your opponents carefully to predict their behavior. This is much more important for junglers, of course, and it's also something that I'm not very good at - it's probably one of the weakest parts of my game right now. I have a bad habit of focusing on whatever is going on next instead of looking at the big (minimap) picture and deciding, "Where should I go that the enemy team wouldn't want me to be?" "How can I counter what they're trying to do?" (Going where your opponent wants to be (counterjungling) is also a very good strategy in Go.)



Rule #4: Learn from Every Game

You just got beat? Did you call your opponents newbs? Did you complain about your bot lane? Did you whine that your jungler never ganks?

Congratulations. You have learned nothing from playing that game.

When you lose, you lose for a reason. After each game, I try to think about what went right and what went wrong. Was it poor matchups? Was my play sub-par? Should I have been more aggressive at counterjungling? Was my itemization okay? Was I simply outplayed? Outsmarted? How will I stop that from happening next time?

Remember: unless you're a pro in the LCS, you can't claim to be the best. Even Go masters who have dedicated their lives to the game won't claim to fully understand how it works. Resorting to insults and nasty comments about your team or the enemy team when you lose means you aren't studying what actually happened and learning how to avoid it in the future. Not every loss will be your fault, but you can still learn and adapt and grow as a player.

Negativity will not allow you to learn. You can be disappointed with yourself, but don't go toxic. Question the loss. Question the win. Think about what happened and why. Remember sequences of plays - what led to them stealing dragon and getting two kills? Why did the jungler dive the tower - and how'd it work?


Guide by: RoboRevo

Thứ Tư, 24 tháng 7, 2013

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This is a great video. Very clear and firm yet friendly players.

This video is absolutely hilarious, looking forward to see more of some Korean pro players, becaue they seem to be really likeable.

Highly recommend people watch this. Lot of good advice that isn't limited to top lane.

Thứ Hai, 22 tháng 7, 2013

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Back in the beginning of season 2 I decided to run ranked, which to my surprise went horribly bad. I lost a lot of games and managed to get all the way down to 684 elo.

I had a talk with a friend, and we figured a way to cheat me out of solo q.

I would enter a game, be overly friendly and call support. At that elo, in the beginning of season 2, having someone call support was unheard of. This already boosted my teams morale, and made sure that no rage ensued.

As we enter the game I would try to figure out who from the enemy team did the worst, to then point it out in /all chat. The enemy team would start agreeing, and rage on the poor guy having a bad game.

I won 24 games in a row playing only Sona support.

But after the 24th game, after my elo had gone up immensely, the guy that had gotten the rage, added me. He asked me a simple question: "why?". This made it really clear for me that I was ruining and abusing the game experience for many people.

Needless to say, I stopped.

I am now platinum 1, which I hope to translate into diamond soon. And something I learned from this, was that talking good to your team mates and just being a good sport, throws you far. Abusing the system verbally might work, but it's against the summoners code and my morals.

tl;dr: I made people rage at each other on the enemy team, gaining elo but feeling bad about it.

Guide by: CrunchyAlex

Thứ Hai, 15 tháng 7, 2013

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How to - Shaco 2 minute lvl 3 with double buffs | League of Legends Season 3 Patch 3.8

Thứ Tư, 10 tháng 7, 2013

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HuzzyGames: This video is going over how I got Diamond personally and any general tips I can give you for SoloQ! 

Thứ Hai, 8 tháng 7, 2013

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4 Minute Challenger Guides : Jungle Evelynn ! ~ League of Legends ~ Season 3

Thứ Bảy, 6 tháng 7, 2013

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The God Path

Thứ Năm, 4 tháng 7, 2013

Thứ Tư, 3 tháng 7, 2013

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Runes and Masteries are important parts of any game of League of Legends. Having specific runes can help out your early, mid, and late game. It's often asked which runes are best for what, and since I see this question all the time I figured I would go ahead and make a quick post describing some situations where specific runes will be appropriate.
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This post will be divided by roles, and lets go ahead and state outright that other runes can be used per your preference. This 'guide' is based on observation and opinion.
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BEST GENERIC RUNES:
We all know that when you first start out playing league of legends, you get two rune pages... This isn't the ideal number but it's what riot gives us, and if you're forced into a role that you don't have a rune page set up for, you can simply have a rune page set up like this to ensure that you're not running AD quints on a Soraka.
The absolute best generic rune page for any champion:
  • 3x Move Speed Quints
  • 9x Hybrid Penetration Marks
  • 9x Armor Seals
  • 9x Magic Resist Glyphs.
This allows you some flexibility. Move speed is great on every champion, and hybrid penetration ensures that you will get SOMETHING for your role, assuming you don't have a page set in advance. Flat armor and magic resist you can never go wrong with.
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BEST APC RUNE PAGES:
An APC is an ability power carry, and their runes will generally reflect their reliance on spells to deal damage.
  • 3x Ability Power Quints OR 3x Magic Penetration Quints
  • 9x Magic Penetration Marks
  • 9x Armor Seals
  • 9x Magic Resist Glyphs
This is ideal for most APC champions, specifically casters that go mid lane. Most AP champions value Ability Power Quintessences, however for some Ability Power Champions Magic Penetration Quintessences are more appropriate (Such as Elise.<--- Opinion).
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BEST ADC RUNE PAGE:
ADC champions are attack damage carries, and their runes should reflect their need for early game damage or survivability.
  • 3x Attack Damage Quints OR 3x Lifesteal Quints
  • 9x Attack Damage Marks
  • 9x Armor Seals
  • 9x Magic Resist Per-Level Glyphs
This rune setup is ideal for most attack damage champions, especially ranged carries that go bottom lane with a support. This will also work for AD assassins like Zed, Kah' Zix, and Talon. Lifesteal Quintessences are ideal for "Safe Lanes" and usually I see points thrown into the Utility Mastery Tree to get the 3% Lifesteal found within.
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BEST SUPPORT RUNE PAGE:
There are several schools of though on the best support runes. Generally safe support lanes will tend to run gold per-10 quintessences. More aggressive lanes may choose to use Armor, Ability Power, or other Quints depending on the champion. Lets stick with the GP-10 for now.
  • 3x Gold Per-10 Quints
  • 9x Hybrid Penetration Marks
  • 9x Armor Seals
  • 9x Magic Resist Per-Level Glyphs
This will help provide a safe sustained lane, and if you don't manage to get kills or assists the GP-10 is nice. Hybrid Penetration Marks are selected here only because supports can be AD or AP. I generally play AP supports and choose to take Magic Penetration Marks, so that I can scale a little bit of damage in the mid or late game. Hybrid Penetration Marks are ideal on champions such as Sona.
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BEST AD JUNGLER RUNE PAGE:
  • 3x Move Speed Quints
  • 9x Attack Speed Marks
  • 9x Armor Seals
  • 9x Magic Resist Per-Level Glyphs
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BEST AP JUNGLER RUNE PAGE:
  • 3x Ability Power Quints
  • 9x Magic Penetration Marks
  • 9x Armor Seals
  • 9x Magic Resist Per-Level Glyphs
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TOP LANE RUNE PAGE:
I can't actually suggest specific runes for top lane, simply because the number of top lane champs are so varied and they all generally want specific things to maximize their early game.
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Disclaimer : These are meant to be generic runes for generic roles. Obviously there are some champions like Ryze that will find Ability Power, less than useful. Even more obvious, there will be situations where other, more specific runes are appropriate. 

Source: akigo57

Thứ Ba, 2 tháng 7, 2013

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League of Legends is a game of fog of war. Meaning you have no vision on the map unless your unit is present.

I used to be in Masters League in Starcraft 2 before moving on to playing LoL. Artosis, the famous player-turned-commentator said this: "Starcraft is a game of incomplete information. Players fight for vision. The more vision, the more information. The more information, the more correct actions you can make. And of course, the more correct actions you make, the more likely you are to win the game."

Even though starcraft and LoL are two totally different beasts. I would say from my experience vision trumps all other builds/strategies in both games. (Well, in most cases, OP items/heroes who need nerfs don't count. You can just sit in the dark and build OP builds).

I heard about people who map hack, got to Masters League in Starcraft and even beat pro players on 1v1 Ladder. They certainly don't have the skills, the reflexes, nor the knowledge of pro-players. Yet, these maphackers can still beat them. This proves just how important vision is.

In LoL, wards provide vision. Proper (and sometimes even excessive warding) will be more rewarding than what a physical item can benefit you. I find a team that has more vision will be able to make better judgement, avoid traps, make better decisions and win fights even with weapons and armors that are worse off.

To me vision is King. Vision wins you games. Vision brings a team together.
Source:  triarii3

Thứ Hai, 1 tháng 7, 2013

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June 30, 2013 - CLG vs TSM LCS Highlights @ MLG Anaheim League of Legends LoL

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